Name of Work

Developed by:

Mohammad Shihabuzzaman

Company :

Bakoony Ltd.

Links :

Date :

Working from 2025

Category :

Game Programming

Links :

A 4-player co-op survival game where players must work together to survive on rooftops. Built with Unreal Engine, this project required robust multiplayer architecture to handle synchronized gameplay, inventory management, and real-time stat tracking across all connected clients. Released on Steam.

MY CONTRIBUITION :

Architected replicated gameplay systems for a 4-player co-op survival game

Designed and implemented a network-synchronized multiplayer attribute

system to display health and stats, a modular equipment system, and a

dynamic inventory system.

Developed player-focused interfaces and data-driven architectures,

featuring drag-and-drop UI framework integrated with gameplay systems

using event-driven architecture.

MY CONTRIBUITION :

Architected replicated gameplay systems for a 4-player co-op survival game

Designed and implemented a network-synchronized multiplayer attribute system to display health and stats, a modular equipment system, and a dynamic inventory system.

Developed player-focused interfaces and data-driven architectures, featuring drag-and-drop UI framework integrated with gameplay systems using event-driven architecture.

This commercial project showcases production-ready multiplayer development—from core systems architecture to polished gameplay & player-facing UI. The modular design ensures each system (inventory, equipment, attributes) works independently yet communicates seamlessly through events, making the codebase scalable for future content updates.

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Mohammad Shihabuzzaman

Game Developer

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Name of Work

Developed by:

Mohammad Shihabuzzaman

Company :

Bakoony Ltd.

Date :

Working from 2025

Category :

Game Programming

Links :

A 4-player co-op survival game where players must work together to survive on rooftops. Built with Unreal Engine, this project required robust multiplayer architecture to handle synchronized gameplay, inventory management, and real-time stat tracking across all connected clients. Released on Steam.

MY CONTRIBUITION :

Architected replicated gameplay systems for a 4-player co-op survival game

Designed and implemented a network-synchronized multiplayer attribute system to display health and stats, a modular equipment system, and a dynamic inventory system.

Developed player-focused interfaces and data-driven architectures, featuring drag-and-drop UI framework integrated with gameplay systems using event-driven architecture.

This commercial project showcases production-ready multiplayer development—from core systems architecture to polished gameplay & player-facing UI. The modular design ensures each system (inventory, equipment, attributes) works independently yet communicates seamlessly through events, making the codebase scalable for future content updates.

Like :

Share On :

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