Name of Work
Developed by:
Mohammad Shihabuzzaman
Company :
Bakoony Ltd.
Links :
Date :
Working from 2025
Category :
Game Programming
Links :
A 4-player co-op survival game where players must work together to survive on rooftops. Built with Unreal Engine, this project required robust multiplayer architecture to handle synchronized gameplay, inventory management, and real-time stat tracking across all connected clients. Released on Steam.
MY CONTRIBUITION :
• Architected replicated gameplay systems for a 4-player co-op survival game
• Designed and implemented a network-synchronized multiplayer attribute
system to display health and stats, a modular equipment system, and a
dynamic inventory system.
• Developed player-focused interfaces and data-driven architectures,
featuring drag-and-drop UI framework integrated with gameplay systems
using event-driven architecture.
MY CONTRIBUITION :
• Architected replicated gameplay systems for a 4-player co-op survival game
• Designed and implemented a network-synchronized multiplayer attribute system to display health and stats, a modular equipment system, and a dynamic inventory system.
• Developed player-focused interfaces and data-driven architectures, featuring drag-and-drop UI framework integrated with gameplay systems using event-driven architecture.











This commercial project showcases production-ready multiplayer development—from core systems architecture to polished gameplay & player-facing UI. The modular design ensures each system (inventory, equipment, attributes) works independently yet communicates seamlessly through events, making the codebase scalable for future content updates.
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Mohammad Shihabuzzaman
Game Developer
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Name of Work
Developed by:
Mohammad Shihabuzzaman
Company :
Bakoony Ltd.
Date :
Working from 2025
Category :
Game Programming
Links :
A 4-player co-op survival game where players must work together to survive on rooftops. Built with Unreal Engine, this project required robust multiplayer architecture to handle synchronized gameplay, inventory management, and real-time stat tracking across all connected clients. Released on Steam.
MY CONTRIBUITION :
• Architected replicated gameplay systems for a 4-player co-op survival game
• Designed and implemented a network-synchronized multiplayer attribute system to display health and stats, a modular equipment system, and a dynamic inventory system.
• Developed player-focused interfaces and data-driven architectures, featuring drag-and-drop UI framework integrated with gameplay systems using event-driven architecture.











This commercial project showcases production-ready multiplayer development—from core systems architecture to polished gameplay & player-facing UI. The modular design ensures each system (inventory, equipment, attributes) works independently yet communicates seamlessly through events, making the codebase scalable for future content updates.
Like :
Share On :